Tuesday, September 28, 2010

Disney's Marvel Adventure

There is only one circumstance in which I would imagine going to Disney's California Adventure and that is if I get one of the multi-day passes where you get access to both parks and I realize I'm bored of the magical kingdom and just want to do something different.

However, ever since Disney purchased Marvel Comics, I can't help but think how awesome it would be if Disney scrapped the California Adventure and replaced it with Marvel Adventure.

I like to imagine this as a best case scenario where Disney Imagineers work with Marvel Comics artists and writers to create a truly immersive environment that makes you feel like you are actually in the comics. (Although seeing out of work actors dressed as superheroes all day might be depressing. Unlike Disney characters, you'd be able to see their faces.)

Like other Disneyland rides, a large part of the appeal would have to be waiting in line and enjoying the incredibly immersive environment so each ride is set in a location that would just be fun to walk through. There should also be an attempt to hire the original actors (whenever possible) in order to create a strong sense of continuity.

Journey into the Negative Zone

In this ride, you start off in the lobby of the Baxter Building and as you move through the line, you see trophies and videos of past battles... maybe an animatronic Mr. Fantastic and Ben Grimm working on a Fantasticar.

The ride itself takes place in a Fantasticar and you start off in front of a Negative Zone portal. You are shot through the portal into a rollercoaster indoors similar to Space Mountain (which is kind of a contradiction, if you think about it). You pass through the distortion area to a space-like environment without the normal laws of physics... in other words, its a lot cooler because you can have planets, stars, and asteroid belts a lot closer to one another. There is a brief encounter with Annihilus, but he is fairly easily avoided.

As you explore, the Fantastic Four are on a video monitor, bickering as usual. Suddenly, Mr. Fantastic turns on the others, locks them up, and steers the Fantasticar back through the distortion area. The vessel arrives at the Skrull Throneworld as it is being devoured by Galactus. Skrull ships are flying away in the panic as Mr. Fantastic is revealed to be a Skrull. He pilots a suicide run at Galactus as the Fantastic Four escape... the passenger area is dislodged from the cockpit and the real Mr. Fantastic's arm stretches out to grab it. The Human Torch flies overhead in a flash of light and the other two do things as well. Regaining control, Mr. Fantastic sets course back through the Negative Zone and lands in the Baxter Building.

Dr. Strange's Sanctum Sanctorum

Similar to the Haunted House, Dr. Strange's ride would be in his distinctive Greenwich Village mansion as visitors would find themselves set upon by the Baron Mordo rewriting reality with the powerful Darkhold, a magical grimoire. This gives the riders a chance to explore the dark side of the Marvel Universe with guest appearances by Ghost Rider, Blade, and the Marvel zombies. You follow Dr. Strange under his protection as the world descends into hell and he has to battle Dormammu to restore the world to the way in should be. The ride ends in Dr. Strange's mansion and you are told that no one will remember the world that almost was.

J. Jonah Jameson's Spider Hunt

If you lineup inside the Daily Bugle building, you will notice the many papers on the wall with photos of Spider-Man taken by Peter Parker. Also along the walls are artifacts collected from Spider-Man villains like a goblin glider, Dr. Octopus' arms, and Mysterio's globe-head. Along the way, you are welcomed by J. Jonah Jameson who appreciates your contribution and promises frontrow seats to the battle for Spider-Man's life.


You sit down in a custom helicopter (or something similar) as it takes off in an enclosed nighttime city environment. You head to the docks where Spider-Man is fighting Dr. Octopus and you hear through exchanged dialog that Spider-Man is fighting the Sinister Six. You barely see Spider-Man as his animatronic body is swinging between buildings, but you follow him as he fights Kraven, Mysterio, Sandman, Electro, and finally the Green Goblin. At one point, Spider-Man grabs onto the helicopter to get a rest and tell Jonah to get these civilians out of here. In the end, Spider-Man is victorious, Jonah is humiliated, and all is well.

Tony Stark's Iron Rider

If you line up in the Stark Building, you will be greeted by the voice of Jarvis and once again, you will find multiple Iron Man suits and villain trophies littering the walls. You board the "Iron Rider" for a Stark sponsored tour of the SHIELD helicarrier. As your tour begins, you are guided by Tony Stark himself in the Iron Man costume but almost immediately, SHIELD warns you of an attack by HYDRA. The ride takes you around and through the helicarrier as it is attacked by HYDRA soldiers and giant robots. Maybe you glimpse Nick Fury, Black Widow, and even Dum Dum Dugan. Iron Man is constantly moving in and out of view while his armor is getting beaten to shreds. At one point, he comes flying through the wall with his armor shooting sparks. This finishes with a fight with Fin Fang Foom before you are safely docked back at Stark Tower.

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And that's all I have for now. I admit that four rides does not a theme park make and there are the glaring omissions of the X-Men, the Avengers, Captain America, the Hulk, and Thor, but I'll keep working on it. Thor could have a giant battle on Asgard while the X-Men could visit the Danger Room or Days of Future Past. I also think it would be fun to encorporate Atlantis, the Savage Land, and Dr. Doom's castle in Latveria.

Another issue is how you would divide the park into theme zones. Most of Marvel takes place in New York, so I would imagine a mock Manhattan to be at the center of it, but you would definitely want a park that is more atmospheric than walking around a city. At the same time, places like the Savage Land, Wakanda, Asgard, Atlantis, and Latervia don't seem important enough to warrant their own area.

Minor details. I still think this would be a great idea.

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